Core Workflows
Recommended Workflow Overview
A practical map of the WorldEngen pipeline: foundation → assets → scene assembly → integrations.
Phase 1: Foundation & Style
Choose your starting point:
- Create a Style Guide (recommended early) — keeps visuals consistent
- Generate a Greybox — only if you need layout-first planning
Phase 2: Asset Creation (Iterative Loop)
Generate and refine source media:
- Concept art — visualize the full scene
- Image Kits — isolate objects from concept art
- Edit / Restyle images — fix details or explore different aesthetics
- 3D model generation — convert Image Kit items or imported images into 3D
Phase 3: Scene Assembly
Bring assets together:
- Add models to a scene
- Arrange objects in the viewport using tools and chat
- Iterate quickly with the Scene Agent
Phase 4: External App Integration (Optional / Beta)
Round-trip connectivity with Blender, Unity, or Unreal:
- Native lighting/materials tools
- Advanced modeling edits
- Gameplay/cinematic prototyping
💡Tip
Don't over-plan. Get a first pass quickly, then iterate.
