Core Workflows

Recommended Workflow Overview

A practical map of the WorldEngen pipeline: foundation → assets → scene assembly → integrations.

Phase 1: Foundation & Style

Choose your starting point:

  • Create a Style Guide (recommended early) — keeps visuals consistent
  • Generate a Greybox — only if you need layout-first planning

Phase 2: Asset Creation (Iterative Loop)

Generate and refine source media:

  • Concept art — visualize the full scene
  • Image Kits — isolate objects from concept art
  • Edit / Restyle images — fix details or explore different aesthetics
  • 3D model generation — convert Image Kit items or imported images into 3D

Phase 3: Scene Assembly

Bring assets together:

  • Add models to a scene
  • Arrange objects in the viewport using tools and chat
  • Iterate quickly with the Scene Agent

Phase 4: External App Integration (Optional / Beta)

Round-trip connectivity with Blender, Unity, or Unreal:

  • Native lighting/materials tools
  • Advanced modeling edits
  • Gameplay/cinematic prototyping
💡Tip

Don't over-plan. Get a first pass quickly, then iterate.