Core Workflows
Greybox Workflow
Build a layout-first foundation using a top-down diagram → layout file → greybox.
Greyboxes are helpful for planning layouts, but you don't need them for every project.
When to Use a Greybox
Use greyboxes when you are:
- Designing a playable level or complex environment
- Planning navigation, combat, or puzzle spaces
- Handing work off to a team that needs a clear layout
Skip greyboxes when you are:
- Prototyping something small/simple
- Exploring mood, lighting, or camera angles
- Creating quick visuals for pitches/reviews
Greyboxing is a Two-Step Process
Step 1 — Create a Digital Layout File
Option A) From an existing top-down image:
Import a PNG/JPG of a top-down layout (sketch, floorplan, Miro diagram), then prompt:
Create a layout diagram from @layout-photo.png
Option B) Draw it in WorldEngen:
Use the built-in drawing tool to sketch the layout.
Step 2 — Generate the Greybox
Once you have a layout file, prompt:
Create a greybox from the layout file
Next Steps
After the greybox exists, move into:
- Concept Art → Image Kits → 3D Models
- Then Build and Edit Your Scene to replace primitives with assets
