Spatial Context

Gaussian Splats

Point-based 3D representations for fast spatial context and environments.

What is a Gaussian Splat?

A point-based 3D representation made of millions of soft "Gaussians" (points) with color, opacity, and spatial position that create continuous depth and volume.

Best for large environments, backgrounds, vistas, real-world spaces, and fast spatial context — not meant to replace traditional meshes.

When to use (and avoid) splats

Use splats when you want:

  • Fast sense of place
  • Environmental context without modeling
  • Atmosphere and scale reference

Avoid splats when you need:

  • Precise collision
  • Editable meshes
  • Game-ready geometry
  • Animation/deformation

Think of splats as spatial backdrops, not assets.

Create a splat from text

Create a gaussian splat of a misty forest valley at sunrise

Create a splat from an image

Create a gaussian splat from @panorama.jpg

With direction:

Create a gaussian splat from @reference.png, make it feel more foggy and atmospheric

  • Mouse: rotate view
  • Arrow keys: move viewpoint
  • Scroll: adjust distance

If inverted, use the Flip button.

Use splats with scenes

Common pattern:

  • Use splat as background context
  • Place real 3D assets in front
  • Combine with greyboxes or real geometry