Spatial Context
Gaussian Splats
Point-based 3D representations for fast spatial context and environments.
What is a Gaussian Splat?
A point-based 3D representation made of millions of soft "Gaussians" (points) with color, opacity, and spatial position that create continuous depth and volume.
Best for large environments, backgrounds, vistas, real-world spaces, and fast spatial context — not meant to replace traditional meshes.
When to use (and avoid) splats
Use splats when you want:
- Fast sense of place
- Environmental context without modeling
- Atmosphere and scale reference
Avoid splats when you need:
- Precise collision
- Editable meshes
- Game-ready geometry
- Animation/deformation
Think of splats as spatial backdrops, not assets.
Create a splat from text
Create a gaussian splat of a misty forest valley at sunrise
Create a splat from an image
Create a gaussian splat from @panorama.jpg
With direction:
Create a gaussian splat from @reference.png, make it feel more foggy and atmospheric
Navigate a splat
- Mouse: rotate view
- Arrow keys: move viewpoint
- Scroll: adjust distance
If inverted, use the Flip button.
Use splats with scenes
Common pattern:
- Use splat as background context
- Place real 3D assets in front
- Combine with greyboxes or real geometry
