Support and Reference
Concepts Glossary
Definitions of key WorldEngen terms used across the docs.
| Term | Definition |
|---|---|
| 3D Model Generation | Converting an image into a 3D model. Images can be imported or generated. Image Kits are the fastest preparation method. |
| AI Video Renders | Short clips (~5–9 seconds) generated from a source image plus camera/subject direction. |
| Concept Art | Generated or imported images exploring visual direction prior to 3D conversion. |
| Greybox Generation | Placeholder geometry created from a top-down/layout diagram, serving as a foundation for scene assembly. |
| Image Editing | Targeted changes to specific elements in an image. |
| Image Restyling | Global look/mood/style transformation while maintaining composition. |
| Image Kits | A breakdown of concept art into isolated item images used for 3D model generation. |
| Projects | Your project folder containing assets, scenes, images, videos, and style guides. |
| Round-trip Integrations | Connections to Blender/Unity/Unreal via the WorldEngen Transport Protocol. Send/receive scenes and control apps via prompts. |
| Scene | The collection of placed models and layout representing your working world. |
| Top-Down / Layout Diagram | A top-down space representation used to generate a greybox. |
| Viewport | The interactive 3D space where you inspect and edit your scene. |
